Apple

Godot Planner

by Beka Demuradze · more by this developer →

Godot Planner has 2 ratings, averaging 5.0 stars, #976 of 1,722 in Developer Tools.

Ratings
2
Rating
5.0
2 ratings
Rank on Apple
#488,213
of 731,906
down 4,094 since 09/16/2026
Version
1.0
Last updated 06/01/2026

Description

Godot Planner is a fast, native scene editor for the Godot Engine's .tscn files — built for iPhone and iPad. Plan your game's architecture, sketch out UI layouts, and make quick edits to scene files anywhere, without opening the desktop editor.

Open any .tscn scene from Files or iCloud Drive and work with its node tree directly on your device. Whether you're brainstorming a new scene on the go, organizing a complex hierarchy at a game jam, or tweaking a layout away from your computer, Godot Planner keeps you moving.

KEY FEATURES

• Visual scene tree — browse the full node hierarchy with expandable parent/child disclosure.
• Add nodes — search the complete catalog of Godot node types and insert them anywhere in the tree.
• Edit freely — rename, delete, and duplicate nodes, with automatic name-collision handling.
• Drag to reparent — move nodes between parents with simple drag and drop.
• Full undo/redo — every change is reversible.
• Built-in node reference — inspect any node type's properties, methods, signals, constants, and enums, with links to the official documentation.
• Node details — see each node's type, icon, hierarchy path, child count, and class inheritance chain.
• Raw scene preview — view the exact .tscn text that will be written, with copy, share, and paste.
• Round-trip safe — unknown or advanced scene content is preserved exactly when you save.
• Files integration — open, edit, and save scenes through the Files app and document browser.

Godot Planner is built for game developers, UI designers, and hobbyists who want to think through scene structure on the go — and for anyone curious how Godot scenes are put together.

Made with SwiftUI for a clean, fast, native iOS experience.

—

Godot Planner is an unofficial, community-built tool. It is not affiliated with, endorsed by, or sponsored by the Godot Engine project or its trademark holders. "Godot" and the Godot logo are trademarks of their respective owners.

Growth change in ratings

Per Growth Growth % Actual change Measured over
day Not enough history yet
week 0 — 0 13.9 days
month Not enough history yet
year Not enough history yet
How these figures are measured

Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.

Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.

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