Xogot: Godot for iPad & iPhone
Xogot: Godot for iPad & iPhone has 150 ratings (+0.7% this week), averaging 4.1 stars, #124 of 1,722 in Developer Tools.
Description
Xogot brings the full power of the Godot game engine to iPad — and now iPhone.
With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes.
And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required.
Whether you’re making a pixel-perfect 2D platformer, a roguelike deck-builder, or an immersive 3D world, Xogot gives you everything you need to create, edit, and share games — all from your iPad or iPhone.
Xogot makes game development fun, approachable, and fully mobile — no laptop required.
Build for 2D and 3D
- Make stunning 2D games with tile maps and a dedicated 2D engine, or dive into rich 3D worlds with advanced lighting and physics.
Start Fast with Templates
- Want to make an FPS, platformer, or RPG? Pick a ready-to-go template and have a playable game in minutes.
Learn as You Go
- Integrated API docs help you master game development step by step — no need to leave the app.
Works Seamlessly with Godot on Desktop
- Import projects from iCloud, USB drives, or GitHub (via Working Copy) and keep building on the go. Projects made in Xogot open in Godot on your computer, and vice versa — no lock-in.
Fully Native Mobile Experience
- Optimized for touch, Xogot supports Apple Pencil, Stage Manager, external monitors, and iPad multitasking — everything feels right at home.
Play with Controllers & More
- Test your games with Bluetooth controllers, keyboards, and mice for a full gameplay experience.
Open Source Runtime
- Xogot uses Godot’s open-source runtime, so you can distribute your games freely — no strings attached.
Take your game ideas from concept to creation — anywhere, anytime.
Terms of Service: https://xogot.com/terms-of-service
Privacy Policy: https://xogot.com/privacy-policy
Growth change in ratings
| Per | Growth | Growth % | Actual change | Measured over |
|---|---|---|---|---|
| day | Not enough history yet | |||
| week | +1 | +0.7% | +3 | 16 days |
| month | Not enough history yet | |||
| year | Not enough history yet | |||
How these figures are measured
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
Alternatives to Xogot: Godot for iPad & iPhone
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