FlexicX
#13,529 of 719,896 by ratings on Apple · #5,252 of 125,017 in Games
First seen by this census 09/05/2026 — the store does not publish a creation date
Last updated 05/02/2026
Tracked since 09/05/2026
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Category: Games
Description
Welcome to a world where every collision feels real, every deformation is dynamic, and every crash is breathtakingly authentic. Powered by FlexicEngine, the cutting-edge physics engine developed by SIDGIN, this game delivers an unparalleled softbody destruction experience. Each crash is a unique spectacle, with cars reacting to impacts as they would in real life.
Why FlexicEngine?
• Super Realistic Physics: FlexicEngine simulates the behavior of flexible materials with incredible precision, bringing a new level of realism to softbody dynamics.
• Immersive World: Every car crumples, bends, and breaks in real-time, creating a lifelike experience that pulls you into the action.
• Optimized for Mobile: Despite its advanced physics, the game runs smoothly on most mobile devices, ensuring a seamless gaming experience.
What Awaits You:
• Interactive Crash Tests: Engage with diverse obstacles, from steel barriers to massive walls, each designed to test the limits of destruction.
• Lifelike Car Models: Every vehicle is crafted with attention to detail, responding to crashes with realistic deformations and damage.
• Dynamic Challenges: Tackle unique crash scenarios that push your driving and survival skills to the edge.
Support Our Mission!
We’ve just launched this ambitious project and need your feedback to make it even better. Creating realistic softbody physics on mobile devices is a massive challenge, but with your help, we’re determined to perfect it.
Download now and experience the power of FlexicEngine. Become the master of crash tests in the most realistic softbody simulator ever created!
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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Growth
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
| Per | Growth | Growth % | Actual change | Measured over |
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| day | Not enough history yet | |||
| week | Not enough history yet | |||
| month | Not enough history yet | |||
| year | Not enough history yet | |||
History
Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.