Agent of Adventure - 絢爛たる古都 -
#207,806 of 724,192 by ratings on Apple · #53,321 of 125,471 in Games
First seen by this census 09/05/2026 — the store does not publish a creation date
Last updated 12/28/2024
Tracked since 09/05/2026
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Category: Games
Description
"A true adventurer must be a coward."
Someone said so.
These words are the only truth that will survive in this world.
Only those who survive can pass it on to future generations.
Heroes who die along the way cannot make history.
In order to make history, we must survive at all costs.
But we must not forget.
The dead adventurers had their own history, their own stories...
This game is about sending adventurers out to explore, and using the rewards they earn to develop their villages.
In the process, many adventurers will die in the course of their adventures.
Mourn their deaths, but do not let them go to waste.
What they left behind will be left behind in the gorgeous old city and will be passed on to the next generation.
Caution.
It is almost impossible to grow attached to an adventurer.
It is an adventure so demanding that you cannot hope to see him or her live out his or her life.
In order to play this game, you need to give proper orders to your adventurers without being sentimental.
Even if you know that those adventurers will die...
Alternatives to Agent of Adventure - 絢爛たる古都 -
| Name | Ratings | Rating | |
|---|---|---|---|
|
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1,510,500 | 4.8 | compare |
|
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383,270 | 4.7 | compare |
|
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352,367 | 4.9 | compare |
|
|
270,085 | 4.7 | compare |
|
|
216,739 | 4.7 | compare |
|
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215,663 | 4.5 | compare |
|
|
187,005 | 4.8 | compare |
|
|
130,649 | 4.7 | compare |
|
|
93,547 | 4.6 | compare |
|
|
88,515 | 4.6 | compare |
Growth
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
| Per | Growth | Growth % | Actual change | Measured over |
|---|---|---|---|---|
| day | Not enough history yet | |||
| week | 0 | — | 0 | 9.7 days |
| month | Not enough history yet | |||
| year | Not enough history yet | |||
History
Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.