Ghost Hunters
by Elliot Williams more by this developer →
First seen by this census 09/05/2026 — the store does not publish a creation date
Last updated 07/01/2025
Tracked since 09/05/2026
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Category: Games
Description
Ghost Hunters: Paranormal Investigation Challenge! Step into the shadows of a haunted house with Ghost Hunters - an immersive paranormal investigation game that tests your courage and detective skills! Armed with only a flashlight and EMF reader, you must locate and capture restless spirits hidden throughout a terrifying mansion before time runs out.
Key Features:
Realistic Flashlight Mechanics
Explore pitch-black rooms with dynamic touch-controlled lighting
Discover ghosts hiding in 8 chilling locations from the attic to basement
Intense Ghost Hunting
Track spectral energy with a live EMF reader that spikes near paranormal activity
Capture 5 unique ghosts before your sanity depletes
Experience fleeting ghostly apparitions when energy peaks
Sanity Management System
Monitor your dwindling sanity meter under paranormal stress
Balance risk vs reward when attempting ghost captures
Heart-Pounding Time Challenge
Race against a 3-minute countdown to complete your investigation
Strategic gameplay: Every ghost capture counts
Immersive Gameplay
Haunting atmospheric visuals with eerie lighting effects
Critical sound design with contextual audio cues
Win/lose conditions with mission summaries
Gameplay Experience:
As a paranormal investigator, you'll sweep dark rooms by dragging your flashlight across the screen. When your EMF reader hits maximum levels, quickly tap CATCH to capture nearby spirits. But beware - failed attempts drain your sanity, and the clock never stops ticking!
Perfect for horror game enthusiasts who enjoy atmospheric exploration games with strategic elements and thrilling time pressure. Can you survive the haunting and capture all the ghosts?
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Growth
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
| Per | Growth | Growth % | Actual change | Measured over |
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| day | Not enough history yet | |||
| week | Not enough history yet | |||
| month | Not enough history yet | |||
| year | Not enough history yet | |||
History
Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.