DrawCardLife
#144,331 of 726,753 by ratings on Apple · #40,991 of 125,740 in Games
First seen by this census 09/05/2026 — the store does not publish a creation date
Last updated 08/08/2022
Tracked since 09/05/2026
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Category: Games
Description
A strategic survival card game --- Use your talents to survive - by selling your drawn cards and draw more SSR!
-There's drawing games everywhere. Like drawing cards? SSR? Or card games?
-This is a game purely based on drawing cards - only by drawing SSR can you survive.
-Free to draw with real chances.
-This is a survival game too - you need to live to continue drawing. All your food and water are obtained by drawing. Remember to heal your diseases too!
-Randomized talents - everyone is born with 4 different talents, which will affect your drawing and/or survival. Some are good, some are bad. Try yours now.
-Trading - prices of cards are changing everyday. Exchangeable stuff changes everyday. Be prepared.
-Gears of fate - feeling unlucky? Change your luck forever.
-Target - draw 100 SSR cards in 365 days and you've done it.
Game story:
Year 2419,Game industry developed rapidly in US,but games look all the same nowadays.
Also, import of foreign games are banned.
Moreover, this "business pattern" in games are now used in every industry.
Want chocolate ice-cream?Sorry, can’t just buy it, you need to have a ice-cream lottery.You may get vanilla, strawberry, etc.
Want that coat in the showcase? With money?No sir, you have to play lottery in that shop to get it.
Vendors get maximum profit from it. And the GDP increased. A lot.
Even prisoners needs cards to get food and water to survive.If they are lucky enough to draw 100 most rare cards - then they are free!
...
I’m in jail now, for cheating in the card pool. It’s a heavy offence now.They will release me If I can draw 100 SSR cards with my daily income.
But thats too difficult. I need to get my living necessities first.
I need to survive…
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Growth
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
| Per | Growth | Growth % | Actual change | Measured over |
|---|---|---|---|---|
| day | Not enough history yet | |||
| week | 0 | — | 0 | 12.5 days |
| month | Not enough history yet | |||
| year | Not enough history yet | |||
History
Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.