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Snappy Mouse Run-Dizzy Running

by Marko Vranicar more by this developer →

Ratings
2
Rating
5.0 · 2 ratings
Version
1.61
Last updated 04/22/2026

#486,912 of 726,653 by ratings on Apple · #95,315 of 125,726 in Games

First seen by this census 09/05/2026 — the store does not publish a creation date

Last updated 04/22/2026

Tracked since 09/05/2026

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Category: Games

Description

The mouse runs through a cardboard labyrinth of different shaped cardboard boxes and tries to collect all cheese slices on its way. The more cheese slices it collects, the more points it gets. The end score is the total amount of points collected through the play.

On its path through the labyrinth the mouse will also encounter obstacles. In order to pursue its cheese chasing quest the mouse needs to overcome every obstacle either by bypassing or by jumping over it. There are 2 types of obstacles. Ones that are static and ones that move. If the mouse hits a lot of static obstacles, it becomes dizzy and more difficult to control. The more it hits, the dizzier it gets. The dizziness eventually goes away if the mouse manages to carefully maneuver through the obstacles. If this is not the case and the mouse continues to collide with static obstacles then it passes out and the game is over. Moving obstacles are mousetraps and need to be avoided at all cost. If a mouse gets snapped by a mousetrap, the game is over.

Obstacles are not the only challenge the player needs to face. As the game progresses the mouse becomes quicker and the obstacles on its path become more frequent. Only a skillful mouse runner can master all the levels of the labyrinth. Challenge your friends, get the most points and secure yourself a place in the Hall of Fame!

Author's Note:
New Updates are on their way. Feel free to suggest any new feature which you absolutely want to have or which would really improve and enrich your gaming experience. Please send your ideas. It's very likely that your feature will be implemented in the upcoming updates, so please be a part of it :)

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Growth

Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.

Per Growth Growth % Actual change Measured over
day Not enough history yet
week 0 0 12.5 days
month Not enough history yet
year Not enough history yet

History

Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.