六子棋-人机双人大对决
by 飞龙 冯 more by this developer →
#429,536 of 723,667 by ratings on Apple · #87,318 of 125,426 in Games
First seen by this census 09/05/2026 — the store does not publish a creation date
Last updated 01/29/2020
Tracked since 09/05/2026
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Category: Games
Description
说明:
六子棋是流传于中国民间的一类版图游戏。是一种双人对弈搏杀的一种游戏,交战双方棋子数均为六 颗,故称六子棋。六子棋的棋盘为3乘以3的方格。棋子可信手拿来,只要互相区分即可。
现在的六子棋 ,又名连六棋,为改良自五子棋一般规则及连珠棋规中“先手必胜”之不合理情况及国际棋规中之繁复 规则。
规则:
枪毙,行棋一方若将两颗棋子移至一起,且一头挨着对方的一颗棋时,则可吃对方该子(称为枪 毙)。
抬子,行棋一方两个棋子夹住对方的一个棋子时,则可吃对方该子(称为抬子)。
挑子,行棋一方一个棋子插入对方的两个棋子中间时,则可吃对方该两个棋子(称为挑子)。
特点:
1、公平性
原则上,许多复杂的游戏如围棋及象棋等,也都无法宣称绝对公平。对六子棋来说,每当一方下出 一步(两子)时,该方一定比对方多出一颗子。这很自然地使得六子棋具有相当的公平性,不会偏向某 个玩家。与五子棋相比,明显地是较为公平的游戏。
2、复杂度
对六子棋而言,因为公平性不是问题,所以棋盘是可以任意地大,甚至是无限大亦可。以上述的十九路 棋盘为例,所谓状态空间(State space)复杂度可达10172,与围棋相当。而博弈树(Game tree)复杂 度,亦可达:至10140 ,远大于五子棋。
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Growth
Change in ratings, scaled to each window from the real gap between crawls. A window needs a full period of history before it reports anything.
| Per | Growth | Growth % | Actual change | Measured over |
|---|---|---|---|---|
| day | Not enough history yet | |||
| week | 0 | — | 0 | 9.2 days |
| month | Not enough history yet | |||
| year | Not enough history yet | |||
History
Tracking since 09/05/2026. History accumulates as changes are observed — check back soon.